Directx google earth download
#define DOF_FOCUSPOINT float2(0.5,0.5) // Screen coordinates of focus point. #define DOF_METHOD 4 // 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF OpenGL won't render ANYTHING (black screen) until all the scene geometry is loaded, this is bad ĭepthBuffer (DirectX and OpenGL) only available after ALL the scene geometry is loaded, this can take many seconds ĭepthBuffer is flipped in DirectX but not OpenGL! Ĭolors are mixed up when using OpenGL ĮXAMPLE: screenshot using MasterEffect flipped depthSampler (left), DoF and simple haze effect (middle), default Earth (right).Ĭould you please provide the values for DOF that you used for testing GoogleEarth:
MasterEffect.fx has a great set of shaders to start with.
Place a ReShade.fx in the ogl or ogles2 folder as well. You may need the msvcp110.dll for x86, I got the x86 installer from here Copy ReShade into the Google Earth client folder in the sub-folder called alchemy\ogl or alchemy\ogles2\įor Direct X - copy reshade32.dll as d3d9.dll into C:\Program Files(x86)\Google\Earth\client\alchemy\ogles2\įor OpenGL - copy reshade32.dll as opengl32.dll into C:\Program Files(x86)\Google\Earth\client\alchemy\ogl\ Google Earth is a 32bit (x86) app regardless of whether you are running 64bit Windows. Tools > Options > tick DirectX or OpenGL. Google Earth allows the user to select Direct X or OpenGL for drawing.ĭirectX currently works best with ReShade. If there is a better place to put suggestions about ReShade with particular apps please let me know. Hi, this is the closest forum category I could find which has topics for using ReShade with specific games or apps.